| 000 | 01845nmm a22002417a 4500 | ||
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| 003 | ES-BaAUN | ||
| 005 | 20230104123322.0 | ||
| 008 | 221102| ||||go||d|||||| |||| 00| 0 eng d | ||
| 022 | _a2575-5374 | ||
| 040 |
_aES-BaAUN _beng _cES-BaAUN |
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| 100 | 1 |
_aMello, Patrizia _eauthor. |
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| 245 | 1 | 0 | _aProcess of Abstraction and Nature |
| 260 | 3 |
_burbanNext, _cJuly 3, 2017. |
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| 300 | _a2438 words. | ||
| 500 | _aDiscipline, Essay, expanding design practices, No Density, Patrizia Mello, Technology and fabrication | ||
| 501 | _aAbstract expressionism, Architect’s role, Architectural theory, Architecture, Architecture&nature, Art, Artificial nature, Computation, Creativity, Critique, Cultural agitator, Design, Digital design, Digital era, Digital technologies, Discipline, Essay, Form, History of Architecture, Nature vs. Artificial, Power of form, Research, Technology, Technonature, Theory, Virtual reality | ||
| 520 | _aFrom Neo-plastic Invariants to the Exclusive Variety of the Age of Electronics: The Process of Abstraction and Nature The Electronic Age is a time of discursiveness of forms of knowledge, the problematization of knowledge, rather than their fixation in definitive, conclusive terms. To understand this, it is sufficient to consider the thought of Pierre Lévy, one of the most important contemporary scholars of the new electronic technologies, when he states that “virtualizing” any entity consists of discovering a general problematic to which it relates, shifting the entity in the direction of this question, thus “redefining” the initial activity as a response to a specific request, an answer to a precise question. | ||
| 653 | 0 | 0 | _aNature |
| 653 | 0 | 0 | _aArchitecture |
| 653 | 0 | 0 | _aTechnology |
| 856 | 4 | 0 |
_uhttps://urbannext.net/process-of-abstraction-and-nature/ _zAccess to info |
| 942 |
_2ddc _cCF _n0 |
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| 999 |
_c1331 _d1331 |
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